About Error #3625...
hi guys,
"error #3625: agal validation failed: bad agal source operands. both constants (this must precomputed) @ token 4 of vertex program."
as may know, in agal can't operate 2 constants input registers. while bad idea, performance reasons, there cases precompute combinations of constants not best solution. example, implementing vertex skinning using quaternions rotations , vector3 position instead of matrix(4x3 or 4x4). using this, need 2 vector4 registers per bone, means can have more complex skeletons per draw call, otherwise have split our characters in several meshes, means more draw calls...
is there way convert error in warning? or way disable it?
thanks!
sergio j. de los santos
senior rendering programmer
funcom
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